void DestroyHorizontalPizels(int pixelY, int x, int halfWidth, int hitPixelsByShoot, ref int hitPixelsCount) { for (int pixelX = x - halfWidth; pixelX < x + halfWidth; pixelX++) { if (hitPixelsCount < hitPixelsByShoot && m_spriteBuilder.HasColor(pixelX, pixelY)) { m_spriteBuilder.ClearColor(pixelX, pixelY); hitPixelsCount++; } } }