private RotateAroundPoint ( Vector3 point, Vector3 pivot, Quaternion, angle ) : Vector3 | ||
point | Vector3 | |
pivot | Vector3 | |
angle | Quaternion, | |
return | Vector3 |
private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle)
{
//return angle * ( point - pivot) + pivot;
return point;
}