public override void Action()
{
SectionMaterial m = ValueStore.selectedMaterial;
SectionWeapon w = ValueStore.selectedWeapon;
if(m != null && w != null) {
SectionAttributes s = new SectionAttributes(m, w);
if(TurnOrder.myPlayer.GetResources() >= s.GetCost()) {
//myMenu.on = false;
ValueStore.helpMessage = "";
TurnOrder.SendAction(new Build(TowerSelection.GetSelectedTower().towerNum, m, w));
} else {
ValueStore.helpMessage = "You don't have enough RP to do that!";
}
} else {
ValueStore.helpMessage = "You must select a material and a weapon type!";
}
}