void ApplyBounce(GameObject otherObject, Collision2D coll)
{
Rigidbody2D rgbd2D = otherObject.GetComponent<Rigidbody2D>();
rgbd2D.velocity = Vector2.zero;
Transform trajectory;
if (BallController.instance.gravityVector.x > 0 && trajectoryObjectEast != null)
trajectory = trajectoryObjectEast;
else if (BallController.instance.gravityVector.x < 0 && trajectoryObjectWest != null)
trajectory = trajectoryObjectWest;
else if (BallController.instance.gravityVector.y > 0 && trajectoryObjectNorth != null)
trajectory = trajectoryObjectNorth;
else
trajectory = trajectoryObjectSouth;
bounceAnimator.SetTrigger("Hit");
rgbd2D.AddForce((trajectory.position - transform.position) * force, ForceMode2D.Impulse);
}