private CmdReceiveDamageCristalProjectile ( float armor, GameObject projectile ) : void | ||
armor | float | |
projectile | GameObject | |
return | void |
private void CmdReceiveDamageCristalProjectile(float armor, GameObject projectile)
{
this.syncChar.Life -= 100 * 100f / armor;
projectile.GetComponent<SyncElement>().Elmt.Life = 0;
}