public override void OnInspectorGUI()
{
Behave.Editor.Resources.VersionBar();
EditorGUILayout.Separator();
GUI.enabled = BehaveMenu.ValidateEditLibrary();
if (GUILayout.Button("Edit library"))
{
m_Action = DelayedActionType.Edit;
}
GUI.enabled = true;
EditorGUILayout.Separator();
GUILayout.BeginHorizontal();
GUI.enabled = BehaveMenu.ValidateCompile();
if (GUILayout.Button("Build library debug", GUI.skin.GetStyle("ButtonLeft")))
{
m_Action = DelayedActionType.BuildDebug;
}
GUI.enabled = BehaveMenu.ValidateCompileRelease();
if (GUILayout.Button("Build library release", GUI.skin.GetStyle("ButtonRight")))
{
m_Action = DelayedActionType.BuildRelease;
}
GUI.enabled = true;
GUILayout.EndHorizontal();
}