public virtual void TakeDamage(float damage)
{
KnockBack(damage);
health += damage += baseKB;
if (health >= 50f)
{
//damage += 2f;
baseKB += 2f;
}
else if (health >= 100f)
{
//damage += 2f;
baseKB += 2f;
}
else if (health >= 150f)
{
//damage += 2f;
baseKB += 2f;
}
else if (health >= 200f)
{
//damage += 2f;
baseKB += 2f;
}
else if (health >= 250f)
{
//damage += 2f;
baseKB += 2f;
}
else if (health >= 300f)
{
//damage += 2f;
baseKB += 2f;
}
}