BaseAbility.TakeDamage C# (CSharp) Method

TakeDamage() public method

public TakeDamage ( float damage ) : void
damage float
return void
    public virtual void TakeDamage(float damage)
    {
        KnockBack(damage);
        health += damage += baseKB;
        if (health >= 50f)
        {
            //damage += 2f;
            baseKB += 2f;
        }
        else if (health >= 100f)
        {
            //damage += 2f;
            baseKB += 2f;
        }
        else if (health >= 150f)
        {
            //damage += 2f;
            baseKB += 2f;
        }
        else if (health >= 200f)
        {
            //damage += 2f;
            baseKB += 2f;
        }
        else if (health >= 250f)
        {
            //damage += 2f;
            baseKB += 2f;
        }
        else if (health >= 300f)
        {
            //damage += 2f;
            baseKB += 2f;
        }
    }