public void ForceSave()
{
if (!isEditModeActive || !canActivateSave)
return;
bridge.SaveSceneState(sceneToEdit);
nextTimeToSave = DCLTime.realtimeSinceStartup + MS_BETWEEN_SAVES / 1000f;
HUDController.i.builderInWorldMainHud?.SceneSaved();
numberOfSaves++;
}