public static Unit SpawnCube(V3 pos)
{
var obj = Gobj.CreatePrimitive(PrimitiveType.Cube);
obj.transform.position = pos;
var p = obj.transform.position;
obj.transform.position = new V3(p.x, p.y, CameraOffset);
obj.transform.localScale = new V3(0.1f, 0.1f, 0.1f);
var unit = obj.AddComponent <Unit>( );
return(unit);
}