public void StatusPlayer(int i)
{
if (type == 472)
Main.player[i].AddBuff(149, Main.rand.Next(30, 150), true);
if (type == 467)
Main.player[i].AddBuff(24, Main.rand.Next(30, 150), true);
if (type == 581)
{
if (Main.expertMode)
Main.player[i].AddBuff(164, Main.rand.Next(300, 540), true);
else if (Main.rand.Next(2) == 0)
Main.player[i].AddBuff(164, Main.rand.Next(360, 720), true);
}
if (type == 572 && Main.rand.Next(3) != 0)
Main.player[i].AddBuff(20, Main.rand.Next(120, 240), true);
if (type == 276)
{
if (Main.expertMode)
Main.player[i].AddBuff(20, Main.rand.Next(120, 540), true);
else if (Main.rand.Next(2) == 0)
Main.player[i].AddBuff(20, Main.rand.Next(180, 420), true);
}
if (type == 436 && Main.rand.Next(5) >= 2)
Main.player[i].AddBuff(31, 300, true);
if (type == 435 && Main.rand.Next(3) != 0)
Main.player[i].AddBuff(144, 300, true);
if (type == 437)
Main.player[i].AddBuff(144, 60 * Main.rand.Next(4, 9), true);
if (type == 348)
{
if (Main.rand.Next(2) == 0)
Main.player[i].AddBuff(46, 600, true);
else
Main.player[i].AddBuff(46, 300, true);
if (Main.rand.Next(3) != 0)
{
if (Main.rand.Next(16) == 0)
Main.player[i].AddBuff(47, 60, true);
else if (Main.rand.Next(12) == 0)
Main.player[i].AddBuff(47, 40, true);
else if (Main.rand.Next(8) == 0)
Main.player[i].AddBuff(47, 20, true);
}
}
if (type == 349)
{
if (Main.rand.Next(3) == 0)
Main.player[i].AddBuff(46, 600, true);
else if (Main.rand.Next(2) == 0)
Main.player[i].AddBuff(46, 300, true);
}
if (type >= 399 && type <= 402)
Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 7), false);
if (type == 55)
{
if (Main.rand.Next(3) == 0)
Main.player[i].AddBuff(20, 600, true);
else if (Main.expertMode)
Main.player[i].AddBuff(20, Main.rand.Next(60, 300), true);
}
if (type == 44 && Main.rand.Next(3) == 0)
Main.player[i].AddBuff(22, 900, true);
if (type == 293)
Main.player[i].AddBuff(80, 60 * Main.rand.Next(2, 7), true);
if (type == 82 && Main.rand.Next(3) == 0)
Main.player[i].AddBuff(24, 420, true);
if (type == 285)
{
if (Main.rand.Next(3) == 0)
Main.player[i].AddBuff(31, 180, true);
else
Main.player[i].AddBuff(31, 60, true);
}
if (type == 96 || type == 101)
{
if (Main.rand.Next(6) == 0)
Main.player[i].AddBuff(39, 480, true);
else if (Main.rand.Next(4) == 0)
Main.player[i].AddBuff(39, 300, true);
else if (Main.rand.Next(2) == 0)
Main.player[i].AddBuff(39, 180, true);
}
else if (type == 288)
Main.player[i].AddBuff(69, 900, true);
else if (type == 253 && Main.rand.Next(2) == 0)
Main.player[i].AddBuff(44, 600, true);
if (type == 291 || type == 292)
Main.player[i].AddBuff(24, 60 * Main.rand.Next(8, 16), true);
if (type == 98)
Main.player[i].AddBuff(20, 600, true);
if (type == 184)
Main.player[i].AddBuff(20, 900, true);
if (type == 290)
Main.player[i].AddBuff(32, 60 * Main.rand.Next(5, 16), true);
if (type == 174)
{
Main.player[i].AddBuff(46, 1200, true);
if (!Main.player[i].frozen && Main.rand.Next(20) == 0)
Main.player[i].AddBuff(47, 90, true);
else if (!Main.player[i].frozen && Main.expertMode && Main.rand.Next(20) == 0)
Main.player[i].AddBuff(47, 60, true);
}
if (type == 257)
{
Main.player[i].AddBuff(46, 2700, true);
if (!Main.player[i].frozen && Main.rand.Next(5) == 0)
Main.player[i].AddBuff(47, 60, true);
}
if (type == 177)
{
Main.player[i].AddBuff(46, 1500, true);
if (!Main.player[i].frozen && Main.rand.Next(10) == 0)
Main.player[i].AddBuff(47, Main.rand.Next(30, 120), true);
}
if (type != 176)
return;
if (Main.rand.Next(4) == 0)
{
Main.player[i].AddBuff(20, 1200, true);
}
else
{
if (Main.rand.Next(2) != 0)
return;
Main.player[i].AddBuff(20, 300, true);
}
}