private void UpdateGeometry()
{
if (!ManagesTransforms) return;
if (FARWrapper.FARLoaded && affectFARVoxels)
{
part.SendMessage("GeometryPartModuleRebuildMeshData");
}
if (affectDragCubes)
{
if (HighLogic.LoadedSceneIsEditor && part.parent == null && EditorLogic.RootPart != part)
part.OnEditorAttach += UpdateDragCubesOnAttach;
else
RenderProceduralDragCubes();
}
}