public static void SetDevelopmentAssetBundleServer()
{
#if UNITY_EDITOR
// If we're in Editor simulation mode, we don't have to setup a download URL
if (SimulateAssetBundleInEditor)
return;
#endif
if(IsLoadFromStream)//从steam文件夹;
{
AssetBundleManager.SetSourceAssetBundleDirectory();
}
else
{
TextAsset urlFile = Resources.Load("AssetBundleServerURL") as TextAsset;
string url = (urlFile != null) ? urlFile.text.Trim() : null;
if (url == null || url.Length == 0)
{
Debug.LogError("Development Server URL could not be found.");
//AssetBundleManager.SetSourceAssetBundleURL("http://localhost:7888/" + UnityHelper.GetPlatformName() + "/");
}
else
{
AssetBundleManager.SetSourceAssetBundleURL(url);
}
}
}