public override Reg CGenValue(CGenState state) {
// GCC's IA-32 calling convention
// Caller is responsible to push all arguments to the stack in reverse order.
// Each argument is at least aligned to 4 bytes - even a char would take 4 bytes.
// The return Value is stored in %eax, or %st(0), if it is a scalar.
//
// The stack would look like this after pushing all the arguments:
// +--------+
// | .... |
// +--------+
// | argn |
// +--------+
// | .... |
// +--------+
// | arg2 |
// +--------+
// | arg1 |
// +--------+ <- %esp before call
//
// Things are different with structs and unions.
// Since structs may not fit in 4 bytes, it has to be returned in memory.
// Caller allocates a chunk of memory for the struct and push the address of it as an extra argument.
// Callee returns %eax with that address.
//
// The stack would look like this after pushing all the arguments:
// +--------+
// +--> | struct | <- struct should be returned here.
// | +--------+
// | | argn |
// | +--------+
// | | .... |
// | +--------+
// | | arg2 |
// | +--------+
// | | arg1 |
// | +--------+
// +----| addr | <- %esp before call
// +--------+
//
state.NEWLINE();
state.COMMENT($"Before pushing the arguments, stack size = {state.StackSize}.");
var r_pack = Utils.PackArguments(this.Args.Select(_ => _.Type).ToList());
Int32 pack_size = r_pack.Item1;
IReadOnlyList<Int32> offsets = r_pack.Item2;
if (this.Type is StructOrUnionType) {
// If the function returns a struct
// Allocate space for return Value.
state.COMMENT("Allocate space for returning stack.");
state.CGenExpandStackWithAlignment(this.Type.SizeOf, this.Type.Alignment);
// Temporarily store the address in %eax.
state.MOVL(Reg.ESP, Reg.EAX);
// add an extra argument and move all other arguments upwards.
pack_size += ExprType.SIZEOF_POINTER;
offsets = offsets.Select(_ => _ + ExprType.SIZEOF_POINTER).ToList();
}
// Allocate space for arguments.
// If returning struct, the extra pointer is included.
state.COMMENT($"Arguments take {pack_size} bytes.");
state.CGenExpandStackBy(pack_size);
state.NEWLINE();
// Store the address as the first argument.
if (this.Type is StructOrUnionType) {
state.COMMENT("Putting extra argument for struct return address.");
state.MOVL(Reg.EAX, 0, Reg.ESP);
state.NEWLINE();
}
// This is the stack size before calling the function.
Int32 header_base = -state.StackSize;
// Push the arguments onto the stack in reverse order
for (Int32 i = this.Args.Count; i-- > 0;) {
Expr arg = this.Args[i];
Int32 pos = header_base + offsets[i];
state.COMMENT($"Argument {i} is at {pos}");
Reg ret = arg.CGenValue(state);
switch (arg.Type.Kind) {
case ExprTypeKind.ARRAY:
case ExprTypeKind.CHAR:
case ExprTypeKind.UCHAR:
case ExprTypeKind.SHORT:
case ExprTypeKind.USHORT:
case ExprTypeKind.LONG:
case ExprTypeKind.ULONG:
case ExprTypeKind.POINTER:
if (ret != Reg.EAX) {
throw new InvalidProgramException();
}
state.MOVL(Reg.EAX, pos, Reg.EBP);
break;
case ExprTypeKind.DOUBLE:
if (ret != Reg.ST0) {
throw new InvalidProgramException();
}
state.FSTPL(pos, Reg.EBP);
break;
case ExprTypeKind.FLOAT:
if (ret != Reg.ST0) {
throw new InvalidProgramException();
}
state.FSTPL(pos, Reg.EBP);
break;
case ExprTypeKind.STRUCT_OR_UNION:
if (ret != Reg.EAX) {
throw new InvalidProgramException();
}
state.MOVL(Reg.EAX, Reg.ESI);
state.LEA(pos, Reg.EBP, Reg.EDI);
state.MOVL(arg.Type.SizeOf, Reg.ECX);
state.CGenMemCpy();
break;
default:
throw new InvalidProgramException();
}
state.NEWLINE();
}
// When evaluating arguments, the stack might be changed.
// We must restore the stack.
state.CGenForceStackSizeTo(-header_base);
// Get function address
if (this.Func.Type is FunctionType) {
this.Func.CGenAddress(state);
} else if (this.Func.Type is PointerType) {
this.Func.CGenValue(state);
} else {
throw new InvalidProgramException();
}
state.CALL("*%eax");
state.COMMENT("Function returned.");
state.NEWLINE();
if (this.Type.Kind == ExprTypeKind.FLOAT || this.Type.Kind == ExprTypeKind.DOUBLE) {
return Reg.ST0;
}
return Reg.EAX;
}
}