private void HandleConnectAccept(
NetPeer peer,
byte[] buffer,
int length)
{
NetDebug.Assert(peer.IsClient == false, "Ignoring accept from client");
if (peer.IsConnected || peer.IsClient)
{
return;
}
peer.OnReceiveOther(Time);
peer.Connected();
eventOut.Enqueue(
CreateEvent(NetEventType.PeerConnected, peer));
}