public void ShowObject(uint GUID)
{
if (FSOUI == null)
{
var mainCont = new UIExternalContainer(128, 128);
Renderer = new UIThumbnailRenderer(GUID);
mainCont.Add(Renderer);
GameFacade.Screens.AddExternal(mainCont);
SetUI(mainCont);
}
else
{
//reuse existing
lock (FSOUI)
{
Renderer.SetGUID(GUID);
}
}
}