private VirtualKeyCode ResolvePlayerBackwardInput(int player)
{
if (player == 1)
{
return((_sf4m.GetP1PosX() < _sf4m.GetP2PosX()) ? Get(Input.Left, player) : Get(Input.Right, player));
}
else
{
return((_sf4m.GetP1PosX() > _sf4m.GetP2PosX()) ? Get(Input.Left, player) : Get(Input.Right, player));
}
}