public void LoadTile(WowContinent continent, int x, int y)
{
Scene = _builder.BuildTile(MpqFilePaths.MapToInternalName(continent), x, y);
BVHTree = new BVHTree(
Scene.Terrain
.Concat(Scene.Liquids)
.Concat(Scene.Doodads)
.Concat(Scene.Wmos));
BuildResult = null;
if (CurrentNavigationMeshRenderer != null)
CurrentNavigationMeshRenderer.ClearCache();
TileLoaded(this, EventArgs.Empty);
}