public override void ReadData(GrnBinaryReader reader, int directoryOffset)
{
reader.Seek((int)(this.Offset + directoryOffset), SeekOrigin.Begin);
this.Unknown = reader.ReadInt32(); // maybe count for whether its UV or UVW
for (int i = 0; i < this.GetReadDataLength() / 12; ++i)
{
this.TextureCoordinates.Add(reader.ReadVector3D());
}
}