AoMEngineLibrary.Graphics.Grn.Nodes.GrnMeshFieldNode.ReadData C# (CSharp) Method

ReadData() public method

public ReadData ( GrnBinaryReader reader, int directoryOffset ) : void
reader GrnBinaryReader
directoryOffset int
return void
        public override void ReadData(GrnBinaryReader reader, int directoryOffset)
        {
            reader.Seek((int)(this.Offset + directoryOffset), SeekOrigin.Begin);
            this.Unknown = reader.ReadInt32(); // maybe count for whether its UV or UVW
            for (int i = 0; i < this.GetReadDataLength() / 12; ++i)
            {
                this.TextureCoordinates.Add(reader.ReadVector3D());
            }
        }