public GrnAnimationTransformTrackKeysNode(GrnNode parentNode)
: base(parentNode, GrnNodeType.AnimationTransformTrackKeys)
{
this.Unknown = new Int32[5] { 0, 1, 2, 2, 1 };
this.PositionKeys = new List<float>();
this.RotationKeys = new List<float>();
this.ScaleKeys = new List<float>();
this.Unknown2 = new Int32[4] { 0, 1, 2, 0 };
this.Positions = new List<Vector3D>();
this.Rotations = new List<Quaternion>();
this.Scales = new List<Matrix3x3>();
}