public static int WealthToMultiplier(int lootValue, int level, bool combatDrop)
{
int baseMultiplier = combatDrop ? 1 : multiplierByLevel[level];
if (lootValue < lowMarker[level]) return VeryPoorMultiplier * baseMultiplier;
if (lootValue < (targetMarker[level] * 9 / 10)) return PoorMultiplier * baseMultiplier;
if (lootValue < (targetMarker[level] * 11 / 10)) return NormalMultiplier * baseMultiplier;
if (lootValue < highMarker[level]) return RichMultiplier * baseMultiplier;
if (lootValue < cutoffMarker[level]) return VeryRichMultiplier * baseMultiplier;
return CutoffMultiplier;
}