UserManager.DisconnectUserByTokenID C# (CSharp) Method

DisconnectUserByTokenID() public method

public DisconnectUserByTokenID ( string tokenID ) : bool
tokenID string
return bool
    public bool DisconnectUserByTokenID(string tokenID)
    {
        if(tokenID == null || tokenID.Length <= 0)
        {
            return false;
        }

        ClientInfo client;

        lock (lockTokenObject)
        {
            if(!TokenClients.TryGetValue(tokenID, out client))
            {
                Debug.LogWarning("There is no User with TokenID: " + tokenID);
                return false;
            }
            TokenClients.Remove(client.TokenID);
        }

        lock (lockConnectedObject)
        {
            if (!ConnectedClients.Remove(client.ConnectionID))
            {
                Debug.LogWarning("No Client Connected from: " + client.ConnectionID);
                return false;
            }
            _clientsConnectedStatusUpdate = true;
            _clientsConnectedUserNameStatusUpdate = true;
        }
        client.Disconnect(DateTime.Now);
        GameServer.ServerInfoManager.PlayerStatusUpdate(client.UserName, client.isConnected, GameServer.getServerTime());
        return true;
    }