UserManager.DisconnectByConnection C# (CSharp) Method

DisconnectByConnection() public method

public DisconnectByConnection ( int connectionID ) : bool
connectionID int
return bool
    public bool DisconnectByConnection(int connectionID)
    {
        ClientInfo client;
        lock (lockConnectedObject)
        {
            if (!ConnectedClients.TryGetValue(connectionID, out client))
            {
                Debug.LogWarning("No Client Connected from: "+connectionID);
                return false;
            }
            ConnectedClients.Remove(client.ConnectionID);
            _clientsConnectedStatusUpdate = true;
            _clientsConnectedUserNameStatusUpdate = true;
        }
        if (client.TokenID == null)
        {
            Debug.LogWarning("Client " + client.UserID + " ConID [" + connectionID + "] Has no tokenID");
            return false;
        }
        lock (lockTokenObject)
        {
            TokenClients.Remove(client.TokenID);
        }
        client.Disconnect(DateTime.Now);
        GameServer.ServerInfoManager.PlayerStatusUpdate(client.UserName, client.isConnected, GameServer.getServerTime());
        return true;
    }