public override void Calculate(SlotTypes slotType)
{
// Reading the parameters
int iPrvs = IndParam.CheckParam[0].Checked ? 1 : 0;
// Calculation
double[] adOBV = new double[Bars];
int iFirstBar = 5;
adOBV[0] = Volume[0];
for (int iBar = 1; iBar < Bars; iBar++)
{
if (Close[iBar] > Close[iBar - 1])
{
adOBV[iBar] = adOBV[iBar - 1] + Volume[iBar];
}
else if (Close[iBar] < Close[iBar - 1])
{
adOBV[iBar] = adOBV[iBar - 1] - Volume[iBar];
}
else
{
adOBV[iBar] = adOBV[iBar - 1];
}
}
// Saving the components
Component = new IndicatorComp[3];
Component[0] = new IndicatorComp();
Component[0].CompName = "On Balance Volume";
Component[0].DataType = IndComponentType.IndicatorValue;
Component[0].ChartType = IndChartType.Line;
Component[0].ChartColor = Color.Green;
Component[0].FirstBar = iFirstBar;
Component[0].Value = adOBV;
Component[1] = new IndicatorComp();
Component[1].ChartType = IndChartType.NoChart;
Component[1].FirstBar = iFirstBar;
Component[1].Value = new double[Bars];
Component[2] = new IndicatorComp();
Component[2].ChartType = IndChartType.NoChart;
Component[2].FirstBar = iFirstBar;
Component[2].Value = new double[Bars];
// Sets the Component's type
if (slotType == SlotTypes.OpenFilter)
{
Component[1].DataType = IndComponentType.AllowOpenLong;
Component[1].CompName = "Is long entry allowed";
Component[2].DataType = IndComponentType.AllowOpenShort;
Component[2].CompName = "Is short entry allowed";
}
else if (slotType == SlotTypes.CloseFilter)
{
Component[1].DataType = IndComponentType.ForceCloseLong;
Component[1].CompName = "Close out long position";
Component[2].DataType = IndComponentType.ForceCloseShort;
Component[2].CompName = "Close out short position";
}
// Calculation of the logic
IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter;
switch (IndParam.ListParam[0].Text)
{
case "The On Balance Volume rises":
indLogic = IndicatorLogic.The_indicator_rises;
break;
case "The On Balance Volume falls":
indLogic = IndicatorLogic.The_indicator_falls;
break;
case "The On Balance Volume changes its direction upward":
indLogic = IndicatorLogic.The_indicator_changes_its_direction_upward;
break;
case "The On Balance Volume changes its direction downward":
indLogic = IndicatorLogic.The_indicator_changes_its_direction_downward;
break;
default:
break;
}
OscillatorLogic(iFirstBar, iPrvs, adOBV, 0, 0, ref Component[1], ref Component[2], indLogic);
return;
}