/// <summary>
/// <para>Creates a game object and attaches the specified components.</para>
/// </summary>
/// <param name="name"></param>
/// <param name="components"></param>
public GameObject(string name, params System.Type[] components)
{
GameObject.Internal_CreateGameObject(this, name);
foreach (System.Type component in components)
{
this.AddComponent(component);
}
}