UnityEngine.GameObject.GetComponentsInternal C# (CSharp) Method

GetComponentsInternal() private method

private GetComponentsInternal ( Type type, bool isGenericTypeArray, bool recursive, bool includeInactive ) : UnityEngine.Component[]
type System.Type
isGenericTypeArray bool
recursive bool
includeInactive bool
return UnityEngine.Component[]
		private Component[] GetComponentsInternal(Type type, bool isGenericTypeArray, bool recursive, bool includeInactive){}
		public void SetActive(bool value){}