public static void InstantiateFromResources(string resourcePath, NetworkReceivers receivers = NetworkReceivers.All, Action<SimpleNetworkedMonoBehavior> callback = null)
{
GameObject obj = Resources.Load<GameObject>(resourcePath);
if (NetworkingManager.Instance == null || !NetworkingManager.Instance.IsSetup)
{
NetworkingManager.setupActions.Add(() =>
{
CallInstantiate(obj.name, obj.transform.position, obj.transform.rotation, receivers, callback);
});
}
else
CallInstantiate(obj.name, obj.transform.position, obj.transform.rotation, receivers, callback);
}