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GrandLarceny
Player
setFacingRight
GrandLarceny.Player.setFacingRight C# (CSharp) Méthode
Player Class Documentation
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Open project: melburn/GLhf
setFacingRight()
public
méthode
public
setFacingRight
(
bool
a_facingRight
) :
void
a_facingRight
bool
Résultat
void
public void setFacingRight(bool a_facingRight) { m_facingRight = a_facingRight; }
Player
Player
activateChaseMode
activateNormalMode
addHearts
changeAnimation
changePositionType
changedSubImage
collisionCheck
deactivateChaseMode
dealDamageTo
draw
getCurrentState
getHideSound
getHidingImage
getLastState
getRope
getSlideBox
hang
hangClimbAction
heal
isChase
isFacingRight
isInLight
isRunMode
isStunned
loadContent
moveDirectionInVentilation
setCollidedWithVent
setCollidedWithWall
setFacingRight
setHidingImage
setInteractionVisibility
setIsInLight
setIsOnLadderWithDirection
setRope
setSprite
setState
setSwingSpeed
setVentilationDirection
setVentilationObject
toggleRunMode
update
updateCD
updateClimbing
updateFlip
updateHanging
updateHealthGUI
updateHiding
updateJumping
updateRolling
updateSliding
updateState
updateStop
updateStunned
updateSwinging
updateVentilation
updateWalking
windowAction