public Vector2 getScreenOrigin()
{
if (dude.Position.X * CASSWorld.SCALE <= SCREEN_WIDTH / 2)
return new Vector2(0, 0);
else if (dude.Position.X * CASSWorld.SCALE >= gameLevelWidth - SCREEN_WIDTH / 2)
{
return new Vector2((gameLevelWidth - SCREEN_WIDTH) / CASSWorld.SCALE, 0);
}
else
{
return new Vector2(dude.Position.X - ((SCREEN_WIDTH / 2) / CASSWorld.SCALE), 0);
}
}