public override void Run()
{
Thread.Sleep(S(0.3));
relayDirA.SetPower(true);
relayDirB.SetPower(true);
relayStart.SetPower(true);
Thread.Sleep(S(0.3));
relayStart.SetPower(false);
relayDirA.SetPower(false);
relayDirB.SetPower(false);
// audioPlayer.PlayEffect("Laugh");
}