public override void HandleInput(InputState input)
{
if (input.IsNewKeyPress(Keys.Enter) && input.CurrentKeyboardState.IsKeyDown(Keys.LeftControl))
{
var gdm = ((ScummGame)game).GraphicsDeviceManager;
gdm.ToggleFullScreen();
gdm.ApplyChanges();
}
else if (input.IsNewKeyPress(Keys.Space))
{
engine.IsPaused = !engine.IsPaused;
}
else
{
inputManager.UpdateInput(input.CurrentKeyboardState);
cursorPos = inputManager.RealPosition;
base.HandleInput(input);
}
}