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DodongosQuest
World
Flame_Out
DodongosQuest.World.Flame_Out C# (CSharp) Method
World Class Documentation
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Open project: faintpixel/Roguelike
Flame_Out()
public
method
public
Flame_Out
(
Fire
sender
) :
void
sender
DodongosQuest.Creatures.Fire
return
void
void Flame_Out(Fire sender) { _fire.Remove(sender); }
World
AddSpecialEffectToWorld
CanPlayerSeeWorldIndex
CenterCameraOnPlayer
CloseDoorAtPositionSuccessful
ConvertScreenPositionToTileIndex
ConvertTileIndexToWorldPosition
ConvertWorldPositionToTileIndex
DiscoverTerrain
DiscoverTerrainAndSetVisible
DiscoverTerrainAroundPlayer
Draw
Flame_Out
GetContainerAtIndex
GetCreatureAtIndex
GetCreaturesWithinVisibleDistanceOfPlayer
GetDoorAtIndex
GetStraightLineDistance
GetSurroundingWorldIndexPositions
GetWorldIndexOneSpaceAway
GetWorldIndexPointsAlongLine
GetWorldSize
HandleCreatureDeath
HandleFlameAttack
IsIndexWithinBoundsOfWorld
IsWorldIndexFreeOfObstacles
MoveCreatureInDirectionSuccessful
MovePlayerInDirectionSuccessful
MovingToSpaceCausesAttack
MovingToSpaceIsSuccessful
MovingToSpaceOpensContainer
MovingToSpaceOpensDoor
PlayerCanSeeWorldIndex
PlayerHasExploredWorldIndex
SpecialEffectDone
TEST_addStuffToWorld
TakeTurn
Update
World
World_DoneWithQuest
manEatingPlant_Death