public Menu(TornadoGame game)
{
Game = game;
SelectedItem = MenuItems.NewGame;
SelectedLevel = 0;
State = MenuStates.Menu;
Paused = false;
Background = Game.Content.Load<Texture2D>(@"Graphics\Menu\cat5fade");
MenuItemTextures = new Texture2D[4];
MenuItemTextures[(int)MenuItems.Resume] = Game.Content.Load<Texture2D>(@"Graphics\Menu\resume");
MenuItemTextures[(int)MenuItems.NewGame] = Game.Content.Load<Texture2D>(@"Graphics\Menu\new");
MenuItemTextures[(int)MenuItems.LoadLevel] = Game.Content.Load<Texture2D>(@"Graphics\Menu\load");
MenuItemTextures[(int)MenuItems.Info] = Game.Content.Load<Texture2D>(@"Graphics\Menu\info");
EscTexture = Game.Content.Load<Texture2D>(@"Graphics\Menu\esc");
TitleTexture = game.Content.Load<Texture2D>(@"Graphics\Menu\title");
CursorFrame = 0;
CursorTimeSinceLastFrame = 0.0f;
CursorTexture = new Texture2D[4];
for (int i = 0; i < CursorTexture.Length; i++)
CursorTexture[i] = Game.Content.Load<Texture2D>(@"Graphics\Menu\tornado" + (i + 1));
InfoFont = Game.Content.Load<SpriteFont>(@"Graphics\Font\CourierNew");
LevelFont = Game.Content.Load<SpriteFont>(@"Graphics\Font\CourierNew");
Music = new MusicTrack(Game.Content, 0.5f);
Music.Load(0, "Music\\category5");
Music.Play(0, true);
}