private void SwigDirectordrawSpherePatch__SWIG_1(IntPtr center, IntPtr up, IntPtr axis, float radius, float minTh, float maxTh, float minPs, float maxPs, IntPtr color) { drawSpherePatch(new btVector3(center, false), new btVector3(up, false), new btVector3(axis, false), radius, minTh, maxTh, minPs, maxPs, new btVector3(color, false)); }