public virtual void getVertex(int i, SWIGTYPE_p_btVector3 vtx)
{
BulletCollisionPINVOKE.btConvexTriangleMeshShape_getVertex(swigCPtr, i, SWIGTYPE_p_btVector3.getCPtr(vtx));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}