Axiom.RenderSystems.DirectX9.D3DRenderWindow.AdjustWindow C# (CSharp) Method

AdjustWindow() private method

private AdjustWindow ( int clientWidth, int clientHeight, int &winWidth, int &winHeight ) : void
clientWidth int
clientHeight int
winWidth int
winHeight int
return void
        private void AdjustWindow(int clientWidth, int clientHeight,
            ref int winWidth, ref int winHeight)
        {
            // NB only call this for non full screen
            var rc = new System.Drawing.Rectangle( 0, 0, clientWidth, clientHeight );
            AdjustWindowRect( ref rc, GetWindowStyle( isFullScreen ), false );

            winWidth = rc.Right - rc.Left;
		    winHeight = rc.Bottom - rc.Top;

		    // adjust to monitor

            // Get monitor info	
            var handle = hWnd != null ? hWnd.Handle : IntPtr.Zero;
            var monitorInfo = DisplayMonitor.FromWindow( handle, MonitorSearchFlags.DefaultToNearest );

		    var maxW = monitorInfo.WorkingArea.Right  - monitorInfo.WorkingArea.Left;
		    var maxH = monitorInfo.WorkingArea.Bottom - monitorInfo.WorkingArea.Top;

		    if (winWidth > maxW)
			    winWidth = maxW;
		    if (winHeight > maxH)
			    winHeight = maxH;
	    }