/// <summary>
/// Загрузка и парсинг файла с ресурсами. Синтакс:
/// 1) DESCRIPTION;PATH
/// 2) DESCRIPTION;ID
/// </summary>
private void LoadResourceList()
{
ResourceModel.UnLoadData();
string[] rlines = null;
string rFile = (EnvironmentManager.ResourcesPath + string.Format(RES_LIST_FILE,
ConfigurationManager.GetConfiguration(ProfileManager.CurrentProfile.GameModel).GameType));
if (File.Exists(rFile))
{
rlines = System.IO.File.ReadAllLines(rFile);
for (int i = 0; i < rlines.Length; i++)
{
if (rlines[i].Length == 0)
{
continue;
}
rlines[i] = rlines[i].Trim();
if (rlines[i][0] == '#')
{
continue;
}
string[] vars = rlines[i].Split(';');
if (vars.Length > 1)
{
ResourceItemViewModel item = new ResourceItemViewModel();
item.RName = vars[0].ToUpper();
uint n = 0;
item.IsRID = uint.TryParse(vars[1], out n);
if (item.IsRID)
{
item.RID = n;
}
else
{
item.RPath = vars[1];
}
ResourceModel.AddData(item);
}
}
}
}