public bool SpendPoint(ExperiencePointType spendPointOn)
{
if(ExperincePoints > ExperincePointUsed)
{
if (spendPointOn == ExperiencePointType.Strength)
{
gameObject.GetComponent<Player>().SetStrength(gameObject.GetComponent<Player>().GetStrength() + 1);
}
if (spendPointOn == ExperiencePointType.Agility)
{
gameObject.GetComponent<Player>().SetAgility(gameObject.GetComponent<Player>().GetAgility() + 1);
}
if (spendPointOn == ExperiencePointType.Intelligence)
{
gameObject.GetComponent<Player>().SetIntelligence(gameObject.GetComponent<Player>().GetIntelligence() + 1);
}
if (spendPointOn == ExperiencePointType.PhysicalDefense)
{
gameObject.GetComponent<Defense>().SetPhysicalDefense(gameObject.GetComponent<Defense>().GetPhysicalDefense() + 1);
}
if(spendPointOn == ExperiencePointType.MagicalDefense)
{
gameObject.GetComponent<Defense>().SetMagicalDefense(gameObject.GetComponent<Defense>().GetMagicalDefense() + 1);
}
ExperincePointUsed++;
return true;
}
return false;
}