private static void OnDelete( Player p, Command cmd )
{
LifeHandler handler = GetCheckedLifeHandler( p, cmd );
if ( null == handler )
return;
if ( !handler.CheckChangePermissions( p ) )
return;
handler._life.Stop();
handler._world.DeleteLife( handler._name );
p.Message( "&yLife " + handler._life.Name + " is deleted" );
}