private static IEnumerator WaitForWebGLInitializing()
{
#if UNITY_WEBGL
Application.ExternalCall("setUdid", "undefined");
string uuid = "undefined";
uuid = GetDeviceID();
while (uuid == "undefined")
{
//UnityEngine.Debug.Log("Waiting for loop to initialize");
yield return new WaitForSeconds(1);
uuid = GetDeviceID ();
}
#endif
yield return null;
}