public override void WriteData(GrnBinaryWriter writer)
{
writer.Write(this.Count);
foreach (KeyValuePair<int, List<int>> texInd in this.TextureIndices)
{
writer.Write(texInd.Key);
writer.Write(texInd.Value[0]);
writer.Write(texInd.Value[1]);
writer.Write(texInd.Value[2]);
}
}