public void CalculateHighestStats()
{
for (int i = 0; i < this.VertexWeights.Count; ++i)
{
this.HighestVertexWeightCount =
Math.Max(this.HighestVertexWeightCount, this.VertexWeights[i].BoneIndices.Count);
for (int j = 0; j < this.VertexWeights[i].BoneIndices.Count; ++j)
{
this.HighestBoneIndex =
Math.Max(this.HighestBoneIndex, this.VertexWeights[i].BoneIndices[j]);
}
}
}